Super Smash Stage Striker App
Fighting Game League Website
General: The users of this site are fighting game fans who want to connect and compete with their friends.
Charlie is a late twenty-something guy who plays Super Smash Brothers Wii U at a low- to mid- competitive level.
Charlie is part of a video game fight club at work. He plays Super Smash Bros Wii U and wants to use the site to rank himself, his coworkers, and his friends. He's hyper-competitive and wants to lord his status over his buddies below him and playfully trash talk people above him as he climbs his way to the top.
Charlie: "I love making Alex get salty when I two-stock him. When we trade matches back and forth I feel like we're getting closer as friends."
Chris is a middle-aged guy who enjoys playing fighting games, but isn't very competitive. He started playing because his coworkers have a Street Fighter club at work and he thought it looked like fun. He plays occasionally, maybe once a week, but often gets busy with work assignments or taking care of his kids in the evenings, and sometimes that makes him forget to put in his sets. He's happy to participate most of the time, but needs to be reminded to.
Chris: "This is fun, but not as important as other stuff I have going on. I don't understand why some of my friends take it so seriously."
My husband Steve and I love playing Super Smash Bros (we participated in the minor-league competitive scene in Las Vegas when we lived there and have dabbled in it around Seattle as well). To show our love, we decided to create a Super Smash Brothers companion website and app. We started out making an eSports league app, then realized it was too large in scope for us to complete in a reasonable amount of time. We pivoted to a stage-striking companion app for Super Smash Bros Wii U and completed a rough draft of that in Xamarin. Then we decided to try the eSports league again with some scaled-down features, this time on the web. This is currently in development.
It's just the two of us and we work together as we can in our free time. I head the visual aspects of the project and respond to Steve's feedback, and we collaborate on the UX design. For the stage-striking app, I created wireframes, mockups, and art assets. For the current league website, I've designed wireframes, mockups, and am working on a site logo and Proto.io UX prototype.
It's been challenging translating my app UI/UX experience to web while working on a personal project. Since I am the only artist I have no mentors to give me feedback or advice. I'm working on getting past this problem by using Steve's feedback, friends' feedback, and relying on my previous experiences.