Design Brief
Legacy Game Systems needs a new Wizard-themed AR game to add to their library of AR LARPing games. One field-tested screen exists - improve its visuals and design all the other screens around it.
Role
- Remote UX designer and visual designer for Cake Golem Productions, LLC, a small studio contracting out work for a client
- Hired only for visuals, but evangelized the benefits of wireframing and prototyping
- Assembled preliminary screens in Unity
Design Process
Flow Chart
|
Visual Development
|
Prototype
Polished Art
Challenges/Successes
Challenge: Working Remotely
Solution:
Solution:
- Kept a consistent working schedule
- Prioritized communication
- sent a daily planning email in the morning
- sent a daily wrap-up email after working, with updates and questions
- sent screenshots of partially finished work and put completed work on Google Drive
- simplified communication: I talked only with Cake Golem, who relayed info to and from their client
Review
Your browser does not support viewing this document. Click here to download the document.